Tries 9
Every build that boots, newest first. Tap one and it runs.
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Rogue Drift main
/rogueOpen space, no lanes: fly on both axes through a splitting asteroid field. Three weapon mounts share one reactor — switch a gun off and the rest fire faster. A capital blockade bars the way every 2000 m, a waystation trades scrap for upgrades past every broken one, and a world drifts by in between: dive to its surface and rob the vault. -
Fodder
/fodderThe old top-down squad game, with little Georgis: click to march the chain, hold the right button to fire, lob grenades at the huts. Twenty-four missions across four theatres; the survivors get promoted on Boot Hill, the fallen get a headstone. -
Deep Space
/spaceThe shooter's logic in orbit: steer, boost, hold station. Energy cells ladder the gun from pip to nova, a shield eats one hit, and kills inside 2.5 s chain. -
Vertical Shooter
/verticalshooterThe trek gone hot. Georgi climbs and fires on his own; you steer the shots into thorn turrets, patrolling spikes and bushes before their thorns find you. -
Vertical Trek
/verticalA top-down Perlin climb: the mountain never stops rolling down the screen. The trail is the fast lane, the wilds are slower, spikier, and full of stars. -
Endless Run
/endlessThe auto-scrolling arcade cut: stay ahead of the left edge, clear the gaps, dodge the spikes, grab the stars. -
Movement Lab
/movementThe keyboard-feel sandbox on primitives — an open runway, a bonk overhang, a zig-zag staircase — with the jump, run and air-control knobs exposed. -
World 1
/georgilitaWhere it started: the platformer proper — collect every star, reach the flag. Add?level=demofor the original POC room. -
Front door
/The logo, and the one door the public gets.