Deep Space

Deep Space /space

How to play

The trek gone hot: the mountain still never stops, but slower — this climb is about aim. Georgi climbs and fires on his own; you steer the shots into thorn turrets, patrolling spikes and bushes before their thorns find you.

  • ◀ / ▶ — hold to steer (and to aim the run)
  • — retro thrusters: fly back down the field
  • BOOST — a burst ahead, on a short cooldown
  • ◀ + ▶ together — station-keeping: hold your position
  • ⚡ energy cells — dropped by kills: pip → twin → fan → storm → nova
  • ◈ shield — you start with one; it eats a hit, and an aegis pickup restores it
  • combo — kills within 2.5 s chain, multiplying their score

The wilds fight in five kinds: turrets aim, blooms burst petal rings, burrs wake and hunt — straight over cover — and the patrolling and sitting spikes from the trek now go down under fire.

On a keyboard: ← → steer (both = station-keeping), ↓ flies retro, Space boosts. BOOST or Space restarts after a death · R restarts anytime.

The field

  • slipstream — fastest
  • open vacuum
  • dust field — drag
  • gravel drift — drag
  • nebula — heavy drag
  • ion haze — heavy drag
  • asteroid belt — blocked
  • asteroid wall — blocked

Space is carved from the same seeded Perlin noise as the mountain; a slipstream always threads the debris. Asteroid walls are cover for both sides — lasers and plasma die on them — so shelter behind boulders, and flank the pods hiding behind theirs.