How to play
The trek gone hot: the mountain still never stops, but slower — this climb is about aim.
Georgi climbs and fires on his own; you steer the shots into thorn turrets,
patrolling spikes and bushes before their thorns find you.
- ◀ / ▶ — hold to steer (and to aim the run)
- ▼ — retro thrusters: fly back down the field
- BOOST — a burst ahead, on a short cooldown
- ◀ + ▶ together — station-keeping: hold your position
- ⚡ energy cells — dropped by kills: pip → twin → fan → storm → nova
-
◈ shield — you start with one; it eats a hit, and an aegis pickup restores it
- combo — kills within 2.5 s chain, multiplying their score
The wilds fight in five kinds: turrets aim, blooms burst petal rings,
burrs wake and hunt — straight over cover — and the patrolling and sitting spikes
from the trek now go down under fire.
On a keyboard: ← → steer (both = station-keeping), ↓ flies retro, Space boosts. BOOST or
Space restarts after a death · R restarts anytime.
The field
- slipstream — fastest
- open vacuum
- dust field — drag
- gravel drift — drag
- nebula — heavy drag
- ion haze — heavy drag
-
asteroid belt — blocked
-
asteroid wall — blocked
Space is carved from the same seeded Perlin noise as the mountain; a slipstream always
threads the debris. Asteroid walls are cover for both sides — lasers and plasma die on
them — so shelter behind boulders, and flank the pods hiding behind theirs.