Vertical Shooter /verticalshooter
How to play
The trek gone hot: the mountain still never stops, but slower — this climb is about aim.
Georgi climbs and fires on his own; you steer the shots into thorn turrets,
patrolling spikes and bushes before their thorns find you.
- ◀ / ▶ — hold to steer (and to aim the climb)
- ▼ — walk back down the mountain (the rising edge is the risk)
- DASH — a burst uphill, on a short cooldown
- ◀ + ▶ together — dig in and hold your ground
- ⚡ power cores — dropped by kills: pip → twin → fan → storm
The wilds fight in five kinds: turrets aim, blooms burst petal rings,
burrs wake and hunt — straight over cover — and the patrolling and sitting spikes
from the trek now go down under fire.
On a keyboard: ← → steer (both = dig in), ↓ walks back, Space dashes. DASH or Space
restarts after a death · R restarts anytime.
Terrain
- trail — fastest
- meadow
- forest — slower
- sand — slower
- marsh — wading
- shallows — wading
- water — blocked
- rock — blocked
The world is carved from seeded Perlin noise; a winding trail always offers a way up.
Rock is cover for both sides — bolts and thorns die on it — so duck behind crags, and
flank the turrets hiding behind theirs.