Vertical Shooter

Vertical Shooter /verticalshooter

How to play

The trek gone hot: the mountain still never stops, but slower — this climb is about aim. Georgi climbs and fires on his own; you steer the shots into thorn turrets, patrolling spikes and bushes before their thorns find you.

  • ◀ / ▶ — hold to steer (and to aim the climb)
  • — walk back down the mountain (the rising edge is the risk)
  • DASH — a burst uphill, on a short cooldown
  • ◀ + ▶ together — dig in and hold your ground
  • ⚡ power cores — dropped by kills: pip → twin → fan → storm

The wilds fight in five kinds: turrets aim, blooms burst petal rings, burrs wake and hunt — straight over cover — and the patrolling and sitting spikes from the trek now go down under fire.

On a keyboard: ← → steer (both = dig in), ↓ walks back, Space dashes. DASH or Space restarts after a death · R restarts anytime.

Terrain

  • trail — fastest
  • meadow
  • forest — slower
  • sand — slower
  • marsh — wading
  • shallows — wading
  • water — blocked
  • rock — blocked

The world is carved from seeded Perlin noise; a winding trail always offers a way up. Rock is cover for both sides — bolts and thorns die on it — so duck behind crags, and flank the turrets hiding behind theirs.